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PLAYERS.DOC
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1987-10-27
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WELCOME TO THE WONDERFUL WORLD OF EAMON
(Original Apple manual by Donald Brown, ST version edited by
M.Detlefsen)
EAMON is a computerized version of what are called "Fantasy
Role-Playing Games." When you enter the universe of one of
these games, you are no longer John (or Jane) Smith,
mild-mannered computer hobbyist. Instead, you become a
character in a land of adventure, doing almost anything you
want to.
In the land of Eamon, you will be a member of the select
Free Adventurers Guild, which is made up of hardy individuals
like yourself who want to live by your wits, defeating
horrible monsters and finding glorious treasures. (For those
of you who want a more calm life, you will have to wait for
the game "ADVENTURERS IN THE LAND OF THE CERTIFIED PUBLIC
ACCOUNTANTS".)
Unlike most games, there is no single set goal for you to
achieve, no way to 'win' the game. Instead, in Eamon, you
have a lasting goal to both better yourself and also get
rich. If you set for yourself another goal (do good to all
princesses, kill all evil wizards, that sort of thing), you
may also work towards it in your quests.
To run the adventures of Eamon, you need an Atari ST, one
disk drive, and a color or monochrome monitor for 80 column
display (the text will NOT display properly on a
television!). You do not need this manual (although it does
help keep you informed, and informed adventurers survive
longer!). The one thing you must possess for Eamon is a
large dose of imagination.
ACKNOWLEDGEMENTS: The basic system of EAMON was created and
developed by Donald Brown on the Apple II. The individual
adventures were created by various people. Non-commercial
distribution is encouraged.
Far away, at the dead center of the Milky Way, is the planet
of Eamon. It doesn't orbit any suns--all of the suns orbit
it. The shifting pulls of all of these great bodies bring
strange forces to bear upon this planet; twisting light,
tides, even the laws of science itself! Strange things
happen there, and the citizens of Eamon must always be
adaptable, for things are rarely what they seem, and even
more rarely what they were yesterday!
You are a citizen of this weird world. You are a free man
(or woman) out to seek your fortune in this world of shifting
laws and time. You will usually find yourself fighting
terrible monsters such as Orcs, Trolls, and Dragons to get
their treasure. However, at times you may find yourself
fighting such varied opponents as Billy the Kid and Darth
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Vader! Anything can happen, anything at all.
EAMON is a fantasy role-playing game. This means that the
computer will generate a character for you and you will
pretend to be that person. You will command your character
into fierce battle, where hopefully he/she will emerge
victorious and wealthy.
Obviously, not all characters are equal in ability. Three
numbers (called attributes) describe various parts of your
physical condition. You also will have various abilities
with weapons, which will increase as you gain experience with
them, and learn how to better use them. Additionally, you
will be able to learn some powerful magic spells. (Of
course, you will have to be taught these spells, and the
teacher will charge you for the job!)
EAMON is usually non-sexist--there is full room for both
male and female adventurers. However, for simplicity's sake,
an adventurer will usually be referred to as 'he'--please
understand that it refers to 'she' adventurers also.!
CHARACTER ATTRIBUTES
As mentioned earlier, three numbers describe the basic
'working material' of your character. They are all gotten by
selecting three random numbers from one to eight and summing
them, thus the numbers can range from three to twenty- four,
with more numbers around twelve to fifteen. (By the way,
this is called 'three die eight' or written as '3D8'. This
terminology comes from older role playing games where you
roll strange dice, and means roll three eight-sided dice and
add). The three attributes are HARDINESS, AGILITY, and
CHARISMA. Their descriptions and effects are given below--
HARDINESS
Your character's hardiness has two major effects. The most
important is that your hardiness is the number of points of
damage that your body can withstand before you die. In other
words, assume Hedric the Horrible is fighting a Troll.
Hedric has an HD (hardiness) of 13. The Troll swings his
Battle axe (as described later in the COMBAT section of the
manual) and hits Hedric for 10 points of damage. This brings
Hedric down to three more points of damage before death--if
the Troll can hit Hedric again and do more than two points of
damage (before Hedric can go home and heal himself, or use
some magic to heal), Hedric will die!
The other effect of hardiness is the total weight that you
can carry. The standard measure of weight on Eamon is the
Grond, which can be split into ten Dos. You can carry up to
ten times your hardiness. Therefore, Hedric can carry up to
130 Gronds (or 1300 Dos). Note that weight-carrying ability
is based on the characters base hardiness, not the number of
hits he has left. In his unpleasant encounter with the
Troll, Hedric can still carry 130 Gronds, even though he only
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has three hits left before death.
As with all three basic attributes, a character's hardiness
is not normally changed. (Unusual magic items or spells
might change them). Thus, a player who starts life as a
90-pound weakling will remain one until he dies.
AGILITY
The second basic ability is the player's agility
(abbreviated 'AG'). Agility's major effect is in combat--a
player with high Agility is more likely to hit an opponent.
Agility may also be useful for avoiding special traps (like
falling down a mine shaft) or other special occurrences.
CHARISMA
The last basic attribute for the player is his charisma
(abbreviated 'CH'). Charisma is mostly a measure of physical
attractiveness, although it also includes such things as a
forceful manner, pleasant speaking voice, and anything else
that makes people look at you and say, "Gee, what a nice
guy!" (or girl). In some ways, charisma may be the most
important attribute, at least for the beginning character.
The first major effect of charisma is on the prices you'll
have to pay for goods and services (or the prices people will
pay you). Obviously, if somebody likes you, he will give you
a better price than if you disgust him.
The second effect of charisma is on how citizens of Eamon
(generically called monsters) will react to you. Not all
monsters are bad -- you can sometimes make friends with a few
of them, and their assistance may make the difference between
life and death! Your charisma will affect the likelihood of